dyei nightmare Posted December 30, 2018 Share Posted December 30, 2018 wassap... im having some troubles with this feature, im colliding a flip with a fractured gemoetry, and im using stick on collision, but if the particle separation is less than .01, like .005 the flip gets atrracted to the whole geometry ignoring collisions at all, i guess i can fix this with the control field where you can decide what is sticky and what is not, but how do you set up this control field? what i have done is: create a sticky float volume field with values of 1 and 0 with rasterize volume from attributes... ( is this right?) and reference that field in the control field, but it isnt working, so, what considerantions are needed to make this control field to work? btw, i have to say that im using bullet style and a RBD object, the fractured geometry is acting as static collision object, it a simulated cache bgeo Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted December 30, 2018 Author Share Posted December 30, 2018 this is the situation, whats the correct way to make this sticky field to work? sticky_for_od.hip Quote Link to comment Share on other sites More sharing options...
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