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gas stick on collision strange behaviors....


dyei nightmare

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wassap... ^_^^_^  im having some troubles with this feature,  im colliding a flip with a fractured gemoetry,  and im using stick on collision,   but if the particle separation is less than .01, like .005  the flip gets atrracted to the whole geometry ignoring collisions at all,   i guess i can fix this with the control field where you can decide what is sticky and what is not,   but how do you set up this control field?  :huh:

what i have done is:  create a sticky float volume field with values of 1 and 0  with rasterize volume from attributes...  ( is this right?) :huh:

and reference that field in the control field,  but it isnt working,  so, what considerantions are needed to make this control field to work? :huh:

btw,  i have to say that im using bullet style and a RBD object,   the fractured geometry is acting as static  collision object, it a simulated cache bgeo 

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