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PC falloff/ Attr transfer random


Fyre

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Hey 

Trying to randomise falloff on an attribute transfer, as I understand it only evaluates once so can't read a point expression from source points.

Trying it in a forloop but not having much luck if someone could take a look at the scene?

Also tried setting up in a vop with pointclouds and this works ok, but how do I get the smoothness of the falloff in this?

Ta

PC_falloff.hip

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