MaximumsProductions Posted January 17, 2019 Share Posted January 17, 2019 (edited) Hey, so I was curious how some of you may approach this - fracturing some dirty geometry (feels nightmarish so far). Tried cleaning it up procedurally as best I could - filling lots of open holes, and vdbfracture to retain uvs. But starting to suffer some errors that I can't seem to decypher. Only thing atm in my head is do this process per connected piece and distribute fracturing based on area. But major head ache just seems working with non water tight models and fixing them crudely then getting to all these areas of trouble for simulation or fracturing, not sure if there's a better solution other than model it water tight to begin with. Here's just a segment of it. I feel I'm perhaps over complicating it in my head. Well cheers if any help max_rbd_fracturing_scenario.hiplc Edited January 17, 2019 by MaximumsProductions Quote Link to comment Share on other sites More sharing options...
benne5 Posted January 18, 2019 Share Posted January 18, 2019 (edited) Preparing geo is usually the most time consuming part of destruction. A few nodes you can look into gamedev thicken, gamedev voxel mesh, or remesh. Also take a look at the solution by spencer here: Also, what changes to the geo you make you can always attribute transfer your original uvs onto. Edited January 18, 2019 by benne5 1 Quote Link to comment Share on other sites More sharing options...
MaximumsProductions Posted January 18, 2019 Author Share Posted January 18, 2019 (edited) Thanks benne5! I see! Okay that's a lot more comforting, for that to be most time consuming part, thought I lost my week to something that could be solved by a few nodes and a button, perhaps getting manual and less procedural is the solution here sometimes.. Yeah I saw this one! was really neat, I think this further points toward my geo, as I have some holes that double up or are multiple axis'd. Also these sops you recommended me are giving me some ideas before I submit to manually fixing some of this. Thank you. Edited January 18, 2019 by MaximumsProductions Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.