marles Posted January 21, 2019 Share Posted January 21, 2019 Hi guys, I have a question concerning the new fluid source in H17. How can i create a pump source from curve (point) to drive a FLIP simulation (technique used to create a boat's wake effect) with the new fluid source pipeline. I'am really confused about the new pipeline, and don't really understand the benefics of that changement. I used to create this simple pump field in H16 with the old fluid source SOP. But now i can't find the way to recreate that, should i use Flip source SOP (can't make it work with curve as input), or the pyro source SOP ? Please if you have any idea to spread this technique in the new Pipe it would be awesome. I'am stucks and tried a lot of setup but no luck. Thx Quote Link to comment Share on other sites More sharing options...
marles Posted January 21, 2019 Author Share Posted January 21, 2019 I have created my pump source, chere i can see my pump field, v field etc.... But then when i connect it to the DOP volume source in pump mode, the volume source get an error to recognize the pump field. Any ideas ? Quote Link to comment Share on other sites More sharing options...
marles Posted January 21, 2019 Author Share Posted January 21, 2019 It' ok, i was just a silly boy, i plug in the wrong input of the flip solver, i was in the particle vel, and the rigth one was volume vel. Quote Link to comment Share on other sites More sharing options...
kierensmith Posted August 26, 2019 Share Posted August 26, 2019 Hey man I am doing this very thing but im super confused on the setup. would I be able to have a look at your setup so that I can learn the process? you can get rid of other things if you want im just struggling to figure it out. Thanks, Quote Link to comment Share on other sites More sharing options...
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