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Pyro specific behaviour with velocity


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Hi,

i am trying to achieve the reference footage and what is in the image.

https://cgsociety.org/news/article/2788/fx-tips-and-tricks-with-andi-kadiu

while debris is moving ahead velocity needs to be negate in pyro... as u can see in my playblast its looks simple trail(snaky behaviour in flipbook)....and if you see refrences there is specific pattern in the smoke some kind of circular trail(red color marked in ref image) leaving behind...i am struggling with this for few days....if anybody can help or put some information here that would be great....i have attached test hip file and refrences.

kindly have a look..thank you in advance 

flipbook.mp4

refToMatch.png

pyro_trail_v001.hip

pyro_trail.mp4

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