marcoF Posted February 2, 2019 Share Posted February 2, 2019 Hello, is there a way to bring the velocity from a flip simulation into a pyro network to advect the pyro with the liquid`s velocity and visa versa? I did not find any solution with the forum search so i thought ill ask directly. Cheers, Marco Quote Link to comment Share on other sites More sharing options...
marcoF Posted February 2, 2019 Author Share Posted February 2, 2019 I just got the Flip advected by the pyro sim with the "pop advect by volume" node. But i am still struggling with advecting my pyro sim with flip velocity. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 4, 2019 Share Posted February 4, 2019 Here the answers Quote Link to comment Share on other sites More sharing options...
marcoF Posted February 16, 2019 Author Share Posted February 16, 2019 Hi tamagochy, thanks for the reply. I will check out the video, thanks for helping Cheers, Marco Quote Link to comment Share on other sites More sharing options...
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