ISUther Posted February 3, 2019 Share Posted February 3, 2019 (edited) Hello, I have a model from zbrush. Angle of view for model in zbrush was set to 30. Model was saved and imported to Houdini. Houdini camera was created. I need to match houdini camera to zbrush camera Need to change: FOV (horisontal) (degrees) to 41.1 FOV (vertical) (degrees) to 28.1 FOV (diagonal) (degrees) to 48.5 But i cant as option is grayed out and can`t even find diagonal one. Here you see model looks different in Houdini then it looks in Zbrush: Here is where they speak about camera differences https://sortadone.blogspot.com/p/zbrush-focal-angle-tutorial.html?fbclid=IwAR0iyAsEHxs9dkuTy7VAUIPI4AG5u_8qZic2xBojfruodUHAHMzfiq68fU8 I think same applies to houdini also. Under this section i was calculating angle http://www.tawbaware.com/maxlyons/calc.htm Could not find any option for changing those settings in Houdini I saw 2 options under redshift camera settings. Horisontal FOV and Vertical FOV (But not diagonal) All were grayed out. When i changed Camera Projection to Fisheye Projection it enabled only 2 options. But not all. https://www.youtube.com/watch?v=Nfb5jWYtU-A&feature=youtu.be Are you able to assist? Edited February 3, 2019 by ISUther Quote Link to comment Share on other sites More sharing options...
vinyvince Posted February 20, 2019 Share Posted February 20, 2019 Will also like to know... Shame that Zbrush and Pixellogic seems to totally ignore the importance of being able to import FBX or alembic cam Quote Link to comment Share on other sites More sharing options...
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