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reapplying textures to an object textured in 3DS Max


Guest elkhash

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Guest elkhash

hello,

I'm new to houdini and i've gotten myself in some trouble where I have a model that was made and textured in 3ds Max, but I would like to know how to reattach the textures properly into houdini. exporting it an as a fbx with embedded material from 3ds max does not read in houdini.

I have all the texture files but have no idea how to go about this.

this is part of my thesis project so it needs to be done and im feeling super stuck so would really appreciate any kind of help,

I've attached a jpg of how the model should look like, the houdini file, also a file that contains the 3ds max file with all of the textures

if theres really no way of exporting it with textures from 3ds max then can you give me any kind of advice on how to start implementing the jpgs in houdini? i am familiar with texturing but very basic stuff.

ANY help or advice would be great, thanks in advance for anyone who can help. 

Barrel_Vault_Greco_Roman_scanline_max.7z

arc_no_textures.hipnc

arc question.JPG

Capture2.JPG

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don't use File SOP. Use the menu instead

File>Import>Filmbox FBX

Let's say you've named your FBX export from Max (with embed media on) named Arch...then if you've used the menu to import as above, you'd see it autocreates a dir called Arch.fbm containing the maps, also the subnet in Houdiini called Arch_FBX would contain each component with properly mapped to each map (don't expect faithful translation of materials)

Render, it should work. There's some red bits in the render (frieze_002) probably something 'lost in translation' of materials, that's your job to debug...make sure they're all 'standard' materials in Max to be on the safe side.

Arch.jpg

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there's some gremlins with the word Plaster....seems it reads the a as some special char somehow...

just rename all your texture maps from Plaster to Hello, say, re-export FBX. Then it should render all with no probs in Houdini

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