hampuseh Posted February 6, 2019 Share Posted February 6, 2019 Greetings! I have a float @width attribute that goes from 0 to 1. How would I go about using my width attribute for a mountain sops falloff? I tried using a point attribute expression but the value I get is static. So I think I did something wrong. The object I'm working on is a cylindrical object. The mountain details starts off strong but then gets lowered the higher it goes. Quote Link to comment Share on other sites More sharing options...
habakuk Posted February 6, 2019 Share Posted February 6, 2019 something like this? mountain_falloff.hip Quote Link to comment Share on other sites More sharing options...
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