musickent Posted November 16, 2002 Share Posted November 16, 2002 i am thinking which kind of skeleton i should apply for a robot. If use bones, the robot's parts will be deformed which is not right. If use skeleton SOP, it seems tiring... Could anyone tell me the solution? Then, i can start to fulfill my dream -- transformers ... Thanks in advance! Quote Link to comment Share on other sites More sharing options...
MG Posted November 16, 2002 Share Posted November 16, 2002 Maybe nulls and constraining for robot/mechanical type of animations? I don't have any experience with it (in Houdini) yet, but I know it can be quick and accurate for that. Quote Link to comment Share on other sites More sharing options...
stu Posted November 17, 2002 Share Posted November 17, 2002 If it's going to be FK just parent the pieces together and place the origins at the point of rotation, and if you want IK just parent the pieces to bones. The simplest solution is usually the right one, I find. stu Quote Link to comment Share on other sites More sharing options...
danteA Posted November 17, 2002 Share Posted November 17, 2002 But if you want to be different, then you Object Merge (SOP) in all the subpieces of geometry inside the Bone objects and set the display & render (blue & pink) flags on that instead. Quote Link to comment Share on other sites More sharing options...
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