coljwood Posted February 11, 2019 Share Posted February 11, 2019 (edited) Hi guys, I have a FLIP fluid that runs along a surface and just wondering how I would approach making a natural looking absorption into the surface? Basically as if it was absorbing into cloth. I plan on creating a wetmap which should help the effect, but not sure what the best approach would be to remove the fluid. Would it be as simple as killing particles based on life (and if so, in DOPs or at SOP level?) or would this look a bit unnatural? I tried creating a sink object so that I could activate it at a specific frame but couldn't get it working using the shelf tools. Not sure what I was doing wrong here (being awkward as usual and have no HIP file at the moment, sorry) Any help would be appreciated! Cheers, Col Edited February 11, 2019 by coljwood Quote Link to comment Share on other sites More sharing options...
immeen Posted April 8, 2019 Share Posted April 8, 2019 Have you solved this problem????????? I am also looking for this problem. Quote Link to comment Share on other sites More sharing options...
kstrod20 Posted April 8, 2019 Share Posted April 8, 2019 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.