DHartleRyan Posted February 14, 2019 Share Posted February 14, 2019 How do I make this beach ball noise pattern in vops. But black and white ofc. I'm trying to make a jelly fish shader, like attached Danny Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted February 14, 2019 Share Posted February 14, 2019 Here's an idea for the beach ball pattern in a shader, this way uses UV's. beach_ball_shader.johnkunz.v1.hipnc Quote Link to comment Share on other sites More sharing options...
DHartleRyan Posted February 15, 2019 Author Share Posted February 15, 2019 That works really well, but only really works with a sphere primitive or mesh, Is there no way to do it with P? Quote Link to comment Share on other sites More sharing options...
DHartleRyan Posted February 16, 2019 Author Share Posted February 16, 2019 I fixed it. Did a polar UV unwrap, then converted the uv attribute to a custom primitive attribute called BBS. Then used the primitive vector attribute do it the way jkunz07 suggested. Quote Link to comment Share on other sites More sharing options...
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