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DHartleRyan

Beachball noise pattern in vops

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How do I make this beach ball noise pattern in vops. But black and white ofc.

I'm trying to make a jelly fish shader, like attached

Danny

_pdp_sq_.jpg

stream_img.jpg

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That works really well, but only really works with a sphere primitive or mesh, Is there no way to do it with P?

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I fixed it. Did a polar UV unwrap, then converted the uv attribute to a custom primitive attribute called BBS. Then used the primitive vector attribute do it the way jkunz07 suggested.

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