fatumka Posted February 16, 2019 Share Posted February 16, 2019 Hello ! Plz, anybody help me with this problem: I want add a point to a primitive ,but i dont want add it in world space only! How i can add points on a primitive surface by vex? Thx! P.S. In this image points was added by vex in world space ,but they dont belong to any primitive. sad. Quote Link to comment Share on other sites More sharing options...
MaximumsProductions Posted February 17, 2019 Share Posted February 17, 2019 point_to_primuv.hiplc Quote Link to comment Share on other sites More sharing options...
fatumka Posted February 17, 2019 Author Share Posted February 17, 2019 (edited) 4 hours ago, MaximumsProductions said: point_to_primuv.hiplc Hi! Thx for help,but your example is still not over. after set a new Pos for your point ("primuv" func) need add this points to a primitive 2 (blast1),NOT a global location( not a space world). This dont work or i dont understand something (( P.S i think,that need add a vertex to a points and shatter main primitive on a pieces (like a -polysplit sop). m? Edited February 17, 2019 by fatumka Quote Link to comment Share on other sites More sharing options...
MaximumsProductions Posted February 17, 2019 Share Posted February 17, 2019 Oh I'm sorry about that! I'll look into what you're saying tomorrow and try something if I can. This might be over my understanding. Maybe someone else understands. Good luck till then! Quote Link to comment Share on other sites More sharing options...
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