hampuseh Posted February 18, 2019 Share Posted February 18, 2019 Picture below is of a branch. How would I make it so my normals are aligned along the primitive? The center of the branchs normals have the right direction. At the moment I am using polyframe texture UV style to get somewhat close to what I am looking for. Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 18, 2019 Share Posted February 18, 2019 I think this is far from an ideal solution, but it's something...(ie. if you 'know how many points are in a ring, then you can reconstruct the lines to derive N) vu_TransferNormals.hiplc Quote Link to comment Share on other sites More sharing options...
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