Jump to content

Smoke container boundary wrap around


mani

Recommended Posts

Hi,

is it possible to somehow make the boundaries of a smoke container wrap around instead of just collide, so smoke that moves beyond the z+ boundary enters with the same velocity in z- and vice versa?

I want to create a tilable smoke field and that would be simpler and i guess also better looking than to do it in comp.

Thank you

Jan

Link to comment
Share on other sites

You might have some problems at the corners and edges if it's going slow, but I would use a wrangle to manually wrap around the fields. Not sure how yet, but find the min and max of each axis, then set my artificial boundary one voxel less. Then, at that new boundary I'd do a stupid simple

(pseudo code)
 

if density @ edge.highx > 0
then density @ edge.lowx & density @ highx = 0...

and on and on for every combination of high/low and x,y,z for every field just as if I'd wrap around on a 2D screen.

Edited by kleer001
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...