isah_voodoo Posted February 21, 2019 Share Posted February 21, 2019 Hello, I am trying to create long trails from my particle debris source as it falls to the ground... I am trying to achieve this using the trail and add sop based of the id of the particles I have my add sop set to "By Attribute" and plugged in the id but it looks like my ids are constantly changing. I tried bringing it into a popnet to see if that would help with my id issue but it does not. I can't get this to work for the life of me. Any help would be great. I will attach my scene file for anyone that wants to take a look. Thank you debris_src_trails.hipnc Quote Link to comment Share on other sites More sharing options...
tony Posted February 21, 2019 Share Posted February 21, 2019 Try caching the result of your popnet before you put it through the trail and add nodes at the end. Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted February 21, 2019 Share Posted February 21, 2019 Or you can turn Cache Simulation on in the DOP Network SOP Quote Link to comment Share on other sites More sharing options...
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