ChazS Posted February 22, 2019 Share Posted February 22, 2019 (edited) When pumped through a dop network, a basin, floor (terrain objs) and a cup (static obj) lose their textures and appear white in the scene view. Might be worth mentioning this has a flip pour out of the cup into the basin. Btw, the entire scene won't render either. It gets hung up on "Generating Scene.....". Anyone? Edited February 23, 2019 by ChazS Updated status Quote Link to comment Share on other sites More sharing options...
ChazS Posted February 22, 2019 Author Share Posted February 22, 2019 Oops, realized this should be in the lighting and rendering section. Anyway, consider this thread dead. I'm re-posting in the correct place. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted February 22, 2019 Share Posted February 22, 2019 Do you have a specific question? Are you familiar with how materials can be assigned? Quote Link to comment Share on other sites More sharing options...
ChazS Posted February 22, 2019 Author Share Posted February 22, 2019 57 minutes ago, lukeiamyourfather said: Do you have a specific question? Are you familiar with how materials can be assigned? I believe I do... at least a little. In the render tab of the sop is a Material parameter, right? At least that's what worked before running it through the dop. If I shut off the dop and make the sops visible, they render fine, so I'm at a loss about why. Quote Link to comment Share on other sites More sharing options...
ChazS Posted February 23, 2019 Author Share Posted February 23, 2019 (edited) Looks like I had the wrong nodes visible. Anyway, answered here :: Edited February 23, 2019 by ChazS Quote Link to comment Share on other sites More sharing options...
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