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Stick curve on Deforming/Topology changing mesh


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Good evening guys,

I stuck with a problem.

1- I have a mesh that comes from particle flip simulation.

2- I painted a curve over it and I applied a point deform to stick the curve over the time. As expected,due to topology changing, the curves became crazy.

Anyone have some ideas how to solve this? I imagine I should go with something different than point deforming.

Thank you in advance,

M.

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