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Stick curve on Deforming/Topology changing mesh

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Good evening guys,

I stuck with a problem.

1- I have a mesh that comes from particle flip simulation.

2- I painted a curve over it and I applied a point deform to stick the curve over the time. As expected,due to topology changing, the curves became crazy.

Anyone have some ideas how to solve this? I imagine I should go with something different than point deforming.

Thank you in advance,

M.

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you can try advecting your curves using the FLIP vel field, then maybe reproject to the meshed flip

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26 minutes ago, anim said:

you can try advecting your curves using the FLIP vel field, then maybe reproject to the meshed flip

Thank you,it did the job ;)

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Hi guys, 

Can you explain with more details how you advect the curves with the flip vel field then reproject to the meshed flip please? 

I m trying to scatter fixed point on a flip meshed.. 

 

Thanks for you help 

R.

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