Houdini_VFX Posted February 26, 2019 Share Posted February 26, 2019 Good evening guys, I stuck with a problem. 1- I have a mesh that comes from particle flip simulation. 2- I painted a curve over it and I applied a point deform to stick the curve over the time. As expected,due to topology changing, the curves became crazy. Anyone have some ideas how to solve this? I imagine I should go with something different than point deforming. Thank you in advance, M. Quote Link to comment Share on other sites More sharing options...
anim Posted February 26, 2019 Share Posted February 26, 2019 you can try advecting your curves using the FLIP vel field, then maybe reproject to the meshed flip Quote Link to comment Share on other sites More sharing options...
Houdini_VFX Posted February 26, 2019 Author Share Posted February 26, 2019 26 minutes ago, anim said: you can try advecting your curves using the FLIP vel field, then maybe reproject to the meshed flip Thank you,it did the job Quote Link to comment Share on other sites More sharing options...
Rudy7 Posted October 15, 2020 Share Posted October 15, 2020 Hi guys, Can you explain with more details how you advect the curves with the flip vel field then reproject to the meshed flip please? I m trying to scatter fixed point on a flip meshed.. Thanks for you help R. Quote Link to comment Share on other sites More sharing options...
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