Dubtronics Posted February 26, 2019 Share Posted February 26, 2019 (edited) Hi I am trying to create a custom attraction tool using popvops. Its a method I learnt doing a houdini course I would like to improve on it but I have been stuck on it forever. Instead of using a pop attract we are using a popvop to calculate the distance of the particles to a point in space and making them move to this point, if I am using a single point to attract them to its working fine, but what I would like to do is to attract them to multiple points ie a mesh. I have tried using the importpoints but that just makes them go to origin. I would like them to move to the rubber toy. Any advice would be appreciated. I have attached the file and the particle stream I am using to test. Cheers Particles.72.bgeo.sc attraction test.hiplc Edited February 26, 2019 by Dubtronics Quote Link to comment Share on other sites More sharing options...
Dubtronics Posted March 1, 2019 Author Share Posted March 1, 2019 I guess the simpler question is how to calculate the distance of particles to an object? Quote Link to comment Share on other sites More sharing options...
kev2 Posted March 1, 2019 Share Posted March 1, 2019 I've never tried in VOPs but you can do it pretty quickly with a wrangle using MinPos, Intersect, Distance, etc. distance.hiplc Quote Link to comment Share on other sites More sharing options...
Dubtronics Posted March 1, 2019 Author Share Posted March 1, 2019 Thanks. This is completely different from the process I was trying , good to see a different way. Quote Link to comment Share on other sites More sharing options...
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