bbentley81 Posted March 5, 2019 Share Posted March 5, 2019 (edited) Greeting all, I am trying to wrap my head around the multisover in dops. I have a sim of a plank breaking. I have upacked the sim and placed a debrissource node after. I then copy cubes onto these points and point a pop source to them. I have a packedrbd object running into the multi solver which runs a pop solver then a rigidbody solver. It kind of works but when the cubes hit the ground the shake and jitter and generally misbehave. Any Insite into why this could be happening would be greatly appreciated. I have attached a sample file. Cheers! B plank_troubleShooting_v04.hipnc Edited March 5, 2019 by bbentley81 Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted March 5, 2019 Share Posted March 5, 2019 Hi, have a look at this topic Quote Link to comment Share on other sites More sharing options...
bbentley81 Posted March 6, 2019 Author Share Posted March 6, 2019 Thank you for the quick response. This will be valuable information in the future. I got the problem worked out. I was making it harder then it needed to be. I used a popsource in the pre-solve input of a rigidbodysolver and every thing works fine. No need to chain solvers together to get the desired effect. Thanks again. Cheers! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.