caskal Posted March 7, 2019 Share Posted March 7, 2019 Hey magicians, I'm creating a setup to make vehicles, where you have different options for each part: - For example to create the main base body, you can 1) use noise / 2) use a spline / 3) use a box So far I have been using switch and sliders, but is getting more complex and I would like to do it the proper way, so anytime I pick a mode on dropdown (instead of slider), then the correct submenu appears. Made an image to explain: And here's a quick gif with the options: Any tutorial suggestions for this, or tips on better organization, will be super useful. Thanks in advance Cheers! Quote Link to comment Share on other sites More sharing options...
caskal Posted March 7, 2019 Author Share Posted March 7, 2019 Slowly getting there, dropdown and hide working: 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 7, 2019 Author Share Posted March 7, 2019 I'm stuck with a toggle: I have a switch from Normal geo to VDB. I want to use a toggle to switch this both methods, so when is ON is VDB, when is OFF is normal geo. Any thoughts? Quote Link to comment Share on other sites More sharing options...
anim Posted March 8, 2019 Share Posted March 8, 2019 7 hours ago, caskal said: I have a switch from Normal geo to VDB. I want to use a toggle to switch this both methods, so when is ON is VDB, when is OFF is normal geo. Any thoughts? reference the toggle in the switch sop input parameter, like ch("../mytoggle") 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 8, 2019 Author Share Posted March 8, 2019 (edited) 3 hours ago, anim said: reference the toggle in the switch sop input parameter, like ch("../mytoggle") YES! thanks Tomas!! Quick update gif, this is so beautiful Edited March 8, 2019 by caskal Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.