Jump to content
Sign in to follow this  
cyhiso

Unreal Houdini Engine mulriple geometry instancing

Recommended Posts

Posted (edited)

Hi.
I'm working on the tool, that should scatter some multiple objects as intances.
I'm using Operator Path as an input source. I am able to pass multiple geometry under it in Unreal(as seen on the screenshots).
However I'm getting 1 of 2 cases:
1 - HDA returns correctly instanced geometry(but at each point i have a combined geometry from all inputs)
2 - if I manually delete unneeded geometry in VEX inside copy-to-points loop - I have proper geometry but without instances(each copy is unique)
Is it possible to have multiple input geometry scattered across points with proper instancing.
I've also added the HDA. The primitive wrangle will manually delete geometry but will break intancing(so I turned it off)

 

scatter_instance.hdalc

instances.jpg

Edited by cyhiso

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×