hideoncyka Posted March 13, 2019 Share Posted March 13, 2019 Hello everyone, So I finally finished that one, took me a little big longer that supposed to, but that's to due to the fact that I had to figure out couple of the stuffs. This is rather a prepration of destruction workflow in Houdini before digging deeper in something more serious. Here's the link - Quote Link to comment Share on other sites More sharing options...
jmarco Posted March 14, 2019 Share Posted March 14, 2019 Great, Grzegorz! ... Any advice on this?! ... Cheers. ... João Marco Quote Link to comment Share on other sites More sharing options...
hideoncyka Posted March 15, 2019 Author Share Posted March 15, 2019 Thanks, Depends what do you mean, all in all it's farily simple setup that uses pop advect by volume as source for force pushing the pieces apart. 3 sets of constraints glue for holding stuffs together, hard for bend inside structures and conerel for a little bit of stickness when the glue constraints gets broken. I can share the scenefile, but unfortunately can't give away the model as I bought it. Quote Link to comment Share on other sites More sharing options...
Juangrafista Posted March 26, 2019 Share Posted March 26, 2019 Hi Grzegorz, your sim looks great! I’m having a hard time learning how to use different constraints for RBD. If you could share a scene file of this, even without the model of the house, I would really appreciate it Thanks and keep the good work! Quote Link to comment Share on other sites More sharing options...
hideoncyka Posted April 4, 2019 Author Share Posted April 4, 2019 Here's the scenefile, It's one hell of a mess, but you can still get throught it. Houdini_destruction_v003_t001.hipnc 1 1 Quote Link to comment Share on other sites More sharing options...
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