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Houdini destruction RnD


hideoncyka

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Hello everyone,

So I finally finished that one, took me a little big longer that supposed to, but that's to due to the fact that I had to figure out couple of the stuffs.
This is rather a prepration of destruction workflow in Houdini before digging deeper in something more serious.

Here's the link -

 

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Thanks,

 

Depends what do you mean, all in all it's farily simple setup that uses pop advect by volume as source for force pushing the pieces apart. 

3 sets of constraints glue for holding stuffs together, hard for bend inside structures and conerel for a little bit of stickness when the glue constraints gets broken.

I can share the scenefile, but unfortunately can't give away the model as I bought it.   

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  • 2 weeks later...

Hi Grzegorz,

your sim looks great! I’m having a hard time learning how to use different constraints for RBD. If you could share a scene file of this, even without the model of the house, I would really appreciate it :)

Thanks and keep the good work!

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  • 2 weeks later...

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