REC Posted March 15, 2019 Share Posted March 15, 2019 Hi, How can I use the rest fields from pyro in Octane? I would like to add noise/detail in the shader of the smoke. I can't seem to see any noise available in the medium volume shader in Octane. I see that you can use the Pyro shader/ Pyro noise inside a Volume VOP but I have no idea how to wire this up. Any advice would be much appreciated. R Quote Link to comment Share on other sites More sharing options...
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