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Pyro Shader - Octane Workaround

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How can I use the rest fields from pyro in Octane? I would like to add noise/detail in the shader of the smoke. I can't seem to see any noise available in the medium volume shader in Octane. 

I see that you can use the Pyro shader/ Pyro noise inside a Volume VOP but I have no idea how to wire this up.
Any advice would be much appreciated.


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