Furox Posted March 21, 2019 Share Posted March 21, 2019 Hi, I want to export the UV from the Ocean_preview from the Houdini, To import into Maya and apply to my Alembic Did you have a example? For H16.5 Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted March 21, 2019 Share Posted March 21, 2019 I don't have a copy of 16.5 on me, but I believe the workflow for that is the same in recent versions. As an example, drop down the Guided Ocean Layer shelf tool. In the guided ocean layer initial node, go to the ocean preview node - there is a tab called "Export to Texture". Specify the name/path of the output file, and specify whether you want "Bake All Displacements into one Layer" enabled or disabled. If you have it enabled, then your texture is not tileable; if it is disabled, then you can tile the texture. That should be what you need. Quote Link to comment Share on other sites More sharing options...
Furox Posted May 14, 2019 Author Share Posted May 14, 2019 Ohhh thank you man! I see what this is ;)! Quote Link to comment Share on other sites More sharing options...
ZTZML Posted November 8, 2019 Share Posted November 8, 2019 On 3/21/2019 at 3:34 PM, Midasssilver said: I don't have a copy of 16.5 on me, but I believe the workflow for that is the same in recent versions. As an example, drop down the Guided Ocean Layer shelf tool. In the guided ocean layer initial node, go to the ocean preview node - there is a tab called "Export to Texture". Specify the name/path of the output file, and specify whether you want "Bake All Displacements into one Layer" enabled or disabled. If you have it enabled, then your texture is not tileable; if it is disabled, then you can tile the texture. That should be what you need. Hi Joseph, do you know why the texture is not tileable if "Bake all displacements to one layer" is enabled? And how can I bake the tileable textures if I have more than one ocean specturms and want to bake all of them into one displacement texture? Thank you! Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted November 15, 2019 Share Posted November 15, 2019 The texture isn't tileable because when you bake all displacements to one layer, it is fit into a 0-1 uv tile, which isn't tileable. Wish I could help your second point, but it's been a while, and I got a little hung up there myself. Hopefully someone else can chime in. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.