Furox 1 Posted March 21, 2019 Hi, I want to export the UV from the Ocean_preview from the Houdini, To import into Maya and apply to my Alembic Did you have a example? For H16.5 Share this post Link to post Share on other sites
Midasssilver 13 Posted March 21, 2019 I don't have a copy of 16.5 on me, but I believe the workflow for that is the same in recent versions. As an example, drop down the Guided Ocean Layer shelf tool. In the guided ocean layer initial node, go to the ocean preview node - there is a tab called "Export to Texture". Specify the name/path of the output file, and specify whether you want "Bake All Displacements into one Layer" enabled or disabled. If you have it enabled, then your texture is not tileable; if it is disabled, then you can tile the texture. That should be what you need. Share this post Link to post Share on other sites
Furox 1 Posted May 14, 2019 Ohhh thank you man! I see what this is ;)! Share this post Link to post Share on other sites
ZTZML 0 Posted November 8, 2019 On 3/21/2019 at 3:34 PM, Midasssilver said: I don't have a copy of 16.5 on me, but I believe the workflow for that is the same in recent versions. As an example, drop down the Guided Ocean Layer shelf tool. In the guided ocean layer initial node, go to the ocean preview node - there is a tab called "Export to Texture". Specify the name/path of the output file, and specify whether you want "Bake All Displacements into one Layer" enabled or disabled. If you have it enabled, then your texture is not tileable; if it is disabled, then you can tile the texture. That should be what you need. Hi Joseph, do you know why the texture is not tileable if "Bake all displacements to one layer" is enabled? And how can I bake the tileable textures if I have more than one ocean specturms and want to bake all of them into one displacement texture? Thank you! Share this post Link to post Share on other sites
Midasssilver 13 Posted November 15, 2019 The texture isn't tileable because when you bake all displacements to one layer, it is fit into a 0-1 uv tile, which isn't tileable. Wish I could help your second point, but it's been a while, and I got a little hung up there myself. Hopefully someone else can chime in. Share this post Link to post Share on other sites