el_fideo_rubio Posted March 25, 2019 Share Posted March 25, 2019 Hey guys just a newbie here I have created some HDAs already and I'm having a lot of fun with the program, I was wondering if someone has figured out a way to cut down the tedious process of placing modular pieces and lining them up in unreal, I have create a system that places walls through a curve input the issue is that I can not close the room and then continuing extruding with the curve, here's a video I made illustrating the issue. Quote Link to comment Share on other sites More sharing options...
dwigfor Posted March 30, 2019 Share Posted March 30, 2019 Hola! I'm trying to work through this as well, and I think I have the solution, thanks to Kim Goossens - If anyone could help demonstrate how to create straight skeleton for roofs, that'd be awesome! I think I understand the concept, where when the vectors converge and meet up, it starts over with that newly created curve until you're left with a single line. Not sure how that could be accomplished with vops (or wrangle), but would love to learn. -Dave Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 30, 2019 Share Posted March 30, 2019 Do you know about the polyexpand node? Quote Link to comment Share on other sites More sharing options...
dwigfor Posted April 3, 2019 Share Posted April 3, 2019 Nope, I do not.. Thanks for the tip. And many thanks for the video tutorial! That's great! Quote Link to comment Share on other sites More sharing options...
dwigfor Posted April 11, 2019 Share Posted April 11, 2019 They've added Straight Skeleton to GameDevTools! Quote Link to comment Share on other sites More sharing options...
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