PixelNinja Posted March 27, 2019 Share Posted March 27, 2019 (edited) I've made this to save time loading shaders from Substance Source, but should work for any substance material. Just select the parent folder of the texture you want. Figured some others might find it useful too. It has proper viewport handling of Base Colour, Roughness, Metallic, Normal, Emission and Displacement. Not 100% perfect, but pretty damn close. Hdalc for now. Tried to upload to orbolt but kept getting an error (Invalid node type name). Don't think it likes redshift nodes. If anyone has any experience with this let me know! MT_RSSubstance_1.0.hdalc Edited March 27, 2019 by PixelNinja vimeo upload 1 2 Quote Link to comment Share on other sites More sharing options...
Daniel_Daniel Posted April 12, 2019 Share Posted April 12, 2019 Would "opscript" and "cmdread" trick work instead? It's a really neat plugin you have, would be a pity to keep it lc. Quote Link to comment Share on other sites More sharing options...
PixelNinja Posted April 13, 2019 Author Share Posted April 13, 2019 I haven't heard of that trick. I'll check it out though. Cheers. Allegorithmic has said they'll be updating the substance integration for Houdini so hopefully this won't even be necessary soon. It would be great to be able to properly load procedural sbsar files directly. 2 Quote Link to comment Share on other sites More sharing options...
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