ghenci Posted April 1, 2019 Share Posted April 1, 2019 Hi! I try to figure how to paint capture weights in Houdini (current version 17.0.506). I seems to me that whichever option I choose (paint, smooth layer, smooth final) the weights are either 0 or 1. What is going on? How can I just simply smooth my skin weights as for example it done in Autodesk Maya? Here the screen: Quote Link to comment Share on other sites More sharing options...
anim Posted April 1, 2019 Share Posted April 1, 2019 use at least 2 bones one for all the static points and one for your red ones Quote Link to comment Share on other sites More sharing options...
ghenci Posted April 1, 2019 Author Share Posted April 1, 2019 (edited) Well, actually there are 4 bones. They are just not visible (white bones on white grid) Edited April 1, 2019 by ghenci Quote Link to comment Share on other sites More sharing options...
anim Posted April 1, 2019 Share Posted April 1, 2019 In that case just make sure all the points with partial weights to your red bone are influenced by at least one other bone to split the weight Quote Link to comment Share on other sites More sharing options...
ghenci Posted April 2, 2019 Author Share Posted April 2, 2019 Yeah, got it. A bit strange approach, but probably a matter of habit. Thank you very much! Quote Link to comment Share on other sites More sharing options...
ghenci Posted April 2, 2019 Author Share Posted April 2, 2019 (edited) Ah! One more question. Is there a weight locking option for individual bones in houdini? For example all bones are locked except 2 some. And when I paint weights on one of this unlocked bones, weights change only in between these unlocked bones and weights of others locked bones stay the same? Once again, by analogy with Autodesk Maya: Edited April 2, 2019 by ghenci Quote Link to comment Share on other sites More sharing options...
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