REC Posted April 6, 2019 Share Posted April 6, 2019 What is the best way to add velocity to an Alembic (animated) flip object? I want my flip particles to be advected as the object moves. All tutorials I look at are using H16. I know there are a few threads about the new workflow in 17 but I can find one for flip. Any help will be appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
REC Posted April 8, 2019 Author Share Posted April 8, 2019 I have added a point velocity sop after the Flip Source (create surface). The velocities are going all over the place seeing that the Flip Source is changing frame by frame. If I bump up the frame sample to 10 in the point velocity sop I get a fairly stable velocity but there is still some movement from deforming Flip Source. I think I will go with this for now. Scene file attached. I have also taken a look at example file below but this is super slow and still using the old fluid source. This is a bit over complicated for what I need. http://www.sidefx.com/docs/houdini/nodes/sop/trail.html SpinningFlipCollision Example for FLIP Solver dynamics node Any advice on doing this better will be much appreciated, test_vel_upload.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.