Jump to content
Sign in to follow this  

Flip inherit velocity H17 - Beginner

Recommended Posts

What is the best way to add velocity to an Alembic (animated) flip object? I want my flip particles to be advected as the object moves. All tutorials I look at are using H16. I know there are a few threads about the new workflow in 17 but I can find one for flip.

Any help will be appreciated.


Share this post

Link to post
Share on other sites

I have added a point velocity sop after the Flip Source (create surface). The velocities are going all over the place seeing that the Flip Source is changing frame by frame. If I bump up the frame sample to 10 in the point velocity sop I get a fairly stable velocity but there is still some movement from deforming Flip Source. I think I will go with this for now. Scene file attached.

I have also taken a look at example file below but this is super slow and still using the old fluid source. This is a bit over complicated for what I need.


SpinningFlipCollision Example for FLIP Solver dynamics node  
Any advice on doing this better will be much appreciated,






Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this