zakdances Posted April 15, 2019 Share Posted April 15, 2019 I'm trying to make a plane of simple rolling hills using voronoi. I don't want realistic terrain, just basic smooth curved circular overlapping mounds with phong material. I think what I need to do is generate flattened spheres that extend outwords from the center of each cell, but I haven't been able to locate the right node to do that. I've tried grid -> voronoi fracture -> smooth -> extrude but it can't get anything that looks rounded. What am I doing wrong here? Why does everything I attempt look so "rocky" like broken glass? First image is what I have, others are examples of my intended look (more or less). Quote Link to comment Share on other sites More sharing options...
kleer001 Posted April 15, 2019 Share Posted April 15, 2019 This is what you want: Quote Link to comment Share on other sites More sharing options...
zakdances Posted April 16, 2019 Author Share Posted April 16, 2019 Thank you - I think I got what I'm going for: Quote Link to comment Share on other sites More sharing options...
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