jebhardwick Posted April 15, 2019 Share Posted April 15, 2019 Hey guys! I've been searching around for this info but can't find it anywhere so maybe one of you wise owls can help. I'm trying to find a way to have particles shrink to nothing as the camera approaches them, has anyone got any idea on how I'd achieve this? Thanks in advance! Jeb Quote Link to comment Share on other sites More sharing options...
Atom Posted April 15, 2019 Share Posted April 15, 2019 Use the distance function supplying the @P of the camera and the @P of the particle. Use the returned value to map it into a desired range which will be assigned to @pscale for the particle point. http://www.sidefx.com/docs/houdini/vex/functions/distance.html Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted April 15, 2019 Share Posted April 15, 2019 Here is a way of doing what atom said using point vop! hope this helps... particles.hip 1 1 Quote Link to comment Share on other sites More sharing options...
jebhardwick Posted April 15, 2019 Author Share Posted April 15, 2019 Thanks so much EJR321123, this is exactly what I needed! Jeb Quote Link to comment Share on other sites More sharing options...
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