maqroll Posted April 16, 2019 Share Posted April 16, 2019 Hi, I would like to create a stack with some pieces of geometry and scale down each of them based on the previous bbox. The final look should be a pyramid based on the geometry you are using .. My problem is that I haven't been able to figure out the correct VEX syntax to use a point wrangle and read the bbox from the previous iteration. Any help out there? Thanks I attached a graph example testing.hipnc Quote Link to comment Share on other sites More sharing options...
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