SiRpRoHxO Posted May 2, 2019 Share Posted May 2, 2019 (edited) Hello everyone, I'm currently playing around with vellum and came across an issue I'm not able to solve alone. Some Grids are falling on a collider and should be pulled in different directions at a certain frame. When the pressure is to high, they should tear apart but thats hopefully an easy thing with “weld points” and edge fracture. The main problem is the animation: As soon as I tell the vellum constraint to match animation, I get my animation, but no gravity and vice versa. So how do I get both, animation and gravitation? As an additional question: how can I give the vellum object an initial frame; so I can kind of skip the falling down part and start right away with the animation. Thanks in Advance Vellum Test.hip Edited May 2, 2019 by SiRpRoHxO Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.