Andrea Posted May 2, 2019 Share Posted May 2, 2019 HI guys! Do you have any idea if is possible to fake the presence of an object in the refraction inside of a shader? I have a piece of glass and I would like to make it refract a grid (or better a texture) as it is below. The point of this is that I am trying to create a shader that always refract the user specified texture without the need from the artist to manually create a grid, set the uvs, position it to a certain height and apply a material with a texture. Ideally the result should be the same between the two options, without a big difference. Quote Link to comment Share on other sites More sharing options...
TobyGaines Posted May 5, 2019 Share Posted May 5, 2019 Sounds like a Room / Window / Parallax shader ; Sorry I couldn't find it for Houdini 1 1 Quote Link to comment Share on other sites More sharing options...
Andrea Posted May 6, 2019 Author Share Posted May 6, 2019 That's what I was searching for, thanks. Doesn't matter if it's not for Houdini There is the paper so probably I can adapt it somehow for the refraction. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.