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Faking the presence of object in refraction


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HI guys! Do you have any idea if is possible to fake the presence of an object in the refraction inside of a shader?

 

I have a piece of glass and I would like to make it refract a grid (or better a texture) as it is below. The point of this is that I am trying to create a shader that always refract the user specified texture without the need from the artist to manually create a grid, set the uvs, position it to a certain height and apply a material with a texture. Ideally the result should be the same between the two options, without  a big difference.

 

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