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Setting properties on instanced blueprints via Houdini?


ron2812

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Hey everyone!

Is there a way to set a property of a blueprint in Unreal Engine that is spawned (instanced) via a Houdini Point?

e.g. I got a blueprint XY with a float uproperty "health".
In Houdini I create points with an unreal_instance attribute to the blueprint XY -> all good.
Now i wanna set the blueprint's property "health" to a specific value.
Seems like unreal_uproperty_health would only work on static meshes generated by Houdini. Is there a way to set properties on instanced blueprints?

Thanks in advance!
best,
Ron

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