ron2812 Posted May 3, 2019 Share Posted May 3, 2019 Hey everyone! Is there a way to set a property of a blueprint in Unreal Engine that is spawned (instanced) via a Houdini Point? e.g. I got a blueprint XY with a float uproperty "health". In Houdini I create points with an unreal_instance attribute to the blueprint XY -> all good. Now i wanna set the blueprint's property "health" to a specific value. Seems like unreal_uproperty_health would only work on static meshes generated by Houdini. Is there a way to set properties on instanced blueprints? Thanks in advance! best, Ron Quote Link to comment Share on other sites More sharing options...
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