Jump to content

Setting properties on instanced blueprints via Houdini?

Recommended Posts

Hey everyone!

Is there a way to set a property of a blueprint in Unreal Engine that is spawned (instanced) via a Houdini Point?

e.g. I got a blueprint XY with a float uproperty "health".
In Houdini I create points with an unreal_instance attribute to the blueprint XY -> all good.
Now i wanna set the blueprint's property "health" to a specific value.
Seems like unreal_uproperty_health would only work on static meshes generated by Houdini. Is there a way to set properties on instanced blueprints?

Thanks in advance!

Share this post

Link to post
Share on other sites
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.