Blackstarz Posted May 5, 2019 Share Posted May 5, 2019 Hey guys , i have been trying to scatter some point on a moving and deforming object. Everytime i do so the point keep on changing and moving and doesnt seem to stick. I try so many different way but still doesn't work. I attach a simple hip with my scene . Could you guys help me out please Test_Revealing.hip Quote Link to comment Share on other sites More sharing options...
karanjaura Posted May 5, 2019 Share Posted May 5, 2019 Not sure if this is what you are looking for,but here's the way you stick points to a deforming geo. Hope that helps Cheers!! Test_Revealing.hipnc Quote Link to comment Share on other sites More sharing options...
Blackstarz Posted May 5, 2019 Author Share Posted May 5, 2019 Hi Karanjaura, thx alot for the fast answer. This does work for a movinggeo. But my problem is because the topology of the geo changes when i scatter the point it s like the get rebrith on each frame. Quote Link to comment Share on other sites More sharing options...
flcc Posted May 5, 2019 Share Posted May 5, 2019 (edited) 8 hours ago, Blackstarz said: when i scatter the point it s like the get rebrith on each frame. In fact, the topology is really reborn at each frame. By using a ray sop and adding the trick of karanjaura the result is not so bad. With some adjustments to correctly place the spheres along the animation the result can be improved However, the appearance and disappearance of holes will be difficult to manage. Test_Revealing F.hip Edited May 5, 2019 by flcc 1 Quote Link to comment Share on other sites More sharing options...
Blackstarz Posted May 6, 2019 Author Share Posted May 6, 2019 @flcc Nice Thx alot that does work better indeed . We are definitly getting closer to the solution. Wonder if the is a procedural way to do it . Cause i'm planning to use that set up on different shot. Quote Link to comment Share on other sites More sharing options...
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