miccetro Posted May 10, 2019 Share Posted May 10, 2019 Hi peeps, I'm using the SOP solver DOP to change my geometry overtime from one sphere to multiple spheres, however, when the geometry changes to multiple spheres it's still behaving like just one object instead of individual spheres and I can't figure out why! Any help would be much appreciated and I've attached the troublesome scene file. Also, I used the RBD Fracture object for this instead of the RBD packed, because I couldn't get the results out of the SOP solver to work with RBD packed object. I unpacked the geo in the SOP solver and repacked the output with the name attribute and it wouldn't work, so also, if anyone could shed some light on that as well it would be much appreciated. Thanks. RBDs_SOP_solver_testing_01.hip Quote Link to comment Share on other sites More sharing options...
Ryan Posted May 11, 2019 Share Posted May 11, 2019 Here is my attempt. For sure you need unique names and ids. RBDs_SOP_solver_testing_01_fix.hip Hope this helps. 1 Quote Link to comment Share on other sites More sharing options...
miccetro Posted May 11, 2019 Author Share Posted May 11, 2019 (edited) @Ryan thanks for the response, this definitely helps. Hey, I've found out that I don't need the wrangle at the end that creates the name and id attributes because the bullet solver internally creates the id attribute and manages it, and the name attribute is already being uniquely created by the assembly SOP. So the real key node here is the attribute copy SOP which doesn't copy the previous name and id attributes so the solver can work with new ones and then copying all the other attributes to make the simulation run. Thanks much. Edited May 11, 2019 by miccetro Quote Link to comment Share on other sites More sharing options...
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