AntoineSfx Posted May 13, 2019 Share Posted May 13, 2019 Can you suggest me an efficient way to do this kind of texture ? Vertical stripes with a random width and color. Assume a curve polyextruded along y. I did this at geo level with attributes and colors on primitives but I'm not satisfied with it. I take it as an opportunity to start learning materials. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 14, 2019 Share Posted May 14, 2019 You can feed one-dimensional noise in a random-function to get vertical stripes in COPs. COP_stripes.hipnc 1 Quote Link to comment Share on other sites More sharing options...
davpe Posted May 14, 2019 Share Posted May 14, 2019 or directly in shader, also noise-based: there are many other ways how to do something similar, depends what look exactly are you looking for. stripes.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.