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Vertical stripes texture

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Can you suggest me an efficient way to do this kind of texture ? Vertical stripes with a random width and color. Assume a curve polyextruded along y.

I did this at geo level with attributes and colors on primitives but I'm not satisfied with it. I take it as an opportunity to start learning materials.


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or directly in shader, also noise-based:


there are many other ways how to do something similar, depends what look exactly are you looking for.


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