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Compilation Of Various Pieces


Pearl

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Hi All,

I just finished the 4 months at VFS for Houdini, and this is the end result. It's a compilation of all the areas of Houdini I tried to play with.

I would like to fix up a few things, and start looking for jobs as a Houdini artist. So, I would greatly appreciate any comments and critiques you can throw at me!

http://www.pearlhsu.net/videos/presentation360x243.mov

(50MB Quicktime MOV 360x243)

TABLE OF CONTENTS

presentation01.jpg

This is the bubble particles that I had originally shown here at:

http://odforce.net/forum/index.php?showtopic=4051

I rerendered with a better specular on the bubbles, and upped the resolution.

presentation02.jpg

This is my experimentation with CHOPs-driven animation. Right now it is only triggered by the volume of the input wave file, but I intend on experimenting with midi files in the near future.

presentation03.jpg

A very primitive NURBs model I did as part of a class excercise.

presentation04.jpg

My dominos project, as previously seen here:

http://odforce.net/forum/index.php?showtopic=4178

presentation05.jpg

My Niagara Falls project.

http://odforce.net/forum/index.php?showtopic=4052

I fixed the look of the cliff, so now it represents Niagara Falls more accurately, as opposed to the perfect half circle I previously had. I'm still having trouble with the timing though.

presentation06.jpg

The VEX water shader I made. It uses the height of the wave to determine whether to show white bubbles or solid color. I also made the functionality to blend the 2 patterns, as well as adjust the distance where the bubbles change intensity.

presentation07.jpg

A side project I did on my own time at home. I animated my already done model in Softimage XSI, and imported the geometry into Houdini so I could add particle effects and cloth simulations onto it.

Hope you like my presentation!

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