MIguel P Posted June 25, 2006 Share Posted June 25, 2006 Hi, I've one question. How to stick particles on emmiter and after move its? I do it with a collision POP with stick on collision, but I don't know how to move the particles after the collision POP (with a wind, force, interact, etc). Quote Link to comment Share on other sites More sharing options...
edward Posted June 26, 2006 Share Posted June 26, 2006 Well, it kinda depends on what you're intent is for the particles. When particles are stuck, their "particle state" (pstate) attribute changes to indicate that. You can use the State POP to control the pstate values of your particles. I've attached a rather contrived example to show the State POP. In practice though, I would do something like this with just "Collision on course" in the Collide POP and apply wind to the particles that collided. The example found in the State POP's helpcard has something more interesting. pstate.hipnc Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 26, 2006 Author Share Posted June 26, 2006 Thank you very much, edward. Yesterday, I was doing son Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 26, 2006 Author Share Posted June 26, 2006 I put a scene to that be easier to understand. test.hip Quote Link to comment Share on other sites More sharing options...
edward Posted June 26, 2006 Share Posted June 26, 2006 Two problems: - You were setting the Stuck state to 1 instead of 0 (0 means NOT stuck) - Because of the moving geometry, the unstuck particles could instantly get stuck again on the next frame. To fix this, I made a particle group out of all the particles with $AGE <= 2 called "young" and told the Collision POP to only collide with this group. pstate_test.hipnc Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 26, 2006 Author Share Posted June 26, 2006 Two problems:- You were setting the Stuck state to 1 instead of 0 (0 means NOT stuck) - Because of the moving geometry, the unstuck particles could instantly get stuck again on the next frame. To fix this, I made a particle group out of all the particles with $AGE <= 2 called "young" and told the Collision POP to only collide with this group. 28794[/snapback] Thank you very much edward!! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted June 26, 2006 Author Share Posted June 26, 2006 Thanks to your explanation, I have been able to make this scene snow.zip Quote Link to comment Share on other sites More sharing options...
edward Posted June 27, 2006 Share Posted June 27, 2006 No prob. Cheers! Quote Link to comment Share on other sites More sharing options...
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