Jump to content

Creating a voronoi region without fracturing


Recommended Posts

You could use the seed output of a voronoi noise in vops or vex.  You could also scatter points as well to define the cell centers, then nearpoint(1, @P); would give you the cell id assuming the points are wired into the second input of the prim or point wrangle.  It will be hard to get sharp cleanly defined cells like that picture with out actually cutting your model unless it's really high res/subdivided.

Link to comment
Share on other sites

On 6/5/2019 at 12:51 AM, Bennell said:

I want to use scatter points to create voronoi regions on a mesh similar to the clump map shown in the screen shot. No fracturing. Has anyone done that?

ClumpMap.JPG

.. hi Bennell

i m away from my workstation so here are my two suggestions ;

 

1- isolate primitives you want to 'fracture' with a group and discard interior geometry . isolated primitives can be used to generate scattered points and fracture only those . ( something similar i used few weeks ago in this digital asset : https://www.sidefx.com/forum/topic/65999/ )

 

2- copy primitives you want to 'fracture' in another stream-branch . offset those a little by their Normals ( maybe with a Peak SOP ) . generate scatter points with that and fracture them with the "official_method" . Project those back onto the surface with a Ray SOP )

 

.cheers

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...